Saturday, December 29, 2012

Deception Infection

   Deception Infection is a semi-popular game by StickMasterLuke, and by semi-popular I mean it usually has a few of its 12 player servers full at a time. It's a zombie game, but the twist is you don't know who the zombie is. Everybody spawns in the area together, everyone looks completely the same. You have to find out whether a person a zombie is by either making them use a scanner, or watching them infect someone. (A purple laser shoots from their hand.) Your goal is to either infect everyone as a zombie or get rid of all the zombies as a human. StickMasterLuke sells V.I.P passes that increase the amount of points you get for eliminating an enemy. Now for the review.



   Combat & Weapons: When you spawn, you get one gun you can upgrade, even if you are a zombie. Before I go any further I'd like to talk about the upgrades. You have four things you can upgrade, ammo in clip, speed, health, and damage. You can level each of these up to level four, and it costs more to level it up the higher level you are. This is cool and gives you something to look forward to in the game, but it does make it a bit impossible if you're one of the few people in the servers how just joined and has no upgrades. Luckily, you can ally, or hide, or even buy V.I.P with balances that out. I give it the combat a 6/10.

   Social Interaction: This is another game that focuses on the social interaction between players. Knowing that someone, somewhere, is a zombie out to get you is pretty disconcerting to say the least. If a zombie corners you, you're doomed, which can really make a player's trigger finger itch. You can force players to scan, but maintaining a safe distance while they use the scanner isn't very easy. The zombie can also choose to hide, and wait until the map floods, which occurs if the game goes on too long. The longer the zombie waits, the more it messes with people's brains. They also have the option to infect puddles, which can easily freak people out if they come to a point where they have to walk over one. I give social interaction in this game a 9/10.

   The Terrain: The terrain in this game mainly consists of a metal looking maze. This maze has space occupied by rooms. These rooms may have a door, which you can open and close but can be shot down, they may contain a scanner, to check whether someone is infected, or just crates or empty space. One room even has a tunnel to another room. In the center of the map there's a tree, which is pretty much the only decoration the map has. There are also pipes lining the ceiling, but all those do is release a little bit of smoke if you hit them. The map plays its role well, but it can get pretty boring. Plus, people can zoom out and see everything if they feel like cheating, which makes it easy for zombies to find them. That really can ruin the game, which unfortunately drags the score down. I have to give the terrain a 5/10

   Overall Fun: This game can provide hours of fun if you really get into it, it's even more fun if you buy V.I.P or play with friends. The upgrades can keep you playing for a while, but it can also get boring easily if the rounds are uneventful. It's very repetitive, and repeating the same round over and over again gets boring fast. It's one game mode, and if you die early in the round you can be stuck waiting for a long time. The lobby is just a transparent box, so there isn't much to do while you wait. StickMasterLuke has completed the game, so there aren't any updates anymore. I did used to have a lot of fun with this game, but it can't really hold me anymore. I feel obliged to give overall fun a 4/10.

   Final Score: This is a cool game that focuses on the interaction between players and can really be fun to some. The upgrades can keep you playing, and having a lot of players in the server can make the rounds really interesting. Unfortunately, the game can get boring very quickly, especially in small servers. I was really on the fence about this, but I feel this game deserves a 6/10.

Me, Infected.


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